|
Re: FIRST 4 year game theme cycle theory
Another thing I noticed was the cycling of scaling or something similar every 3 years:
2016-FIRST Stronghold: Scale the Tower
2015-Recycle Rush: none
2014-Aerial Assist: none
2013-Ultimate Ascent: Climbing pyramid
2012-Rebound Rumble: none
2011-Logomotion:none
2010-Breakaway: scaling the center two things
2009-Lunacy: none
2008-FIRST Overdrive: none
2007-Rack 'n Roll: climbing or lifting other robots
2006-Aim High: none
2005-Triple Play: none
2004-FIRST Frenzy: Raising the Bar: scaling the center bar
2003-Stack Attack: none
Scaling is the only thing that I found that cycles every 3 years so far, but I think there are more. The purpose of the 3 year cycle would be so that students in their 4th year could apply knowledge from their first year to a similar task, and also nostalgia. I call this theory "FIRST 3 year Nostalgia/Application Game Cycle"
|