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Re: Which game would be most epic if replayed with 2016 tech and rules?
A replay of Aim High (2006) with modern rules would be interesting. On the one hand, the quality and quantity of motors available to teams this year is ab-so-freaking-lutely ridiculous compared to the automotive-heavy lineup of the day. 775pro, Mini CIM, BAG, six CIMs, BaneBots 775--you'd have no trouble maxing out the muzzle velocity limit or in feeding balls to the shooter.
On the other hand, the frame perimeter has shrunk appreciably (28x38 was 132" vs. 120" this year). That's going to cut into ball capacity, meaning teams would have to stay more mobile to reload.
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I'd also like to see 2002 replayed, under the same logic. That was a year for bonkers drive systems, but could modern firepower outdo file cards?
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William "Billfred" Leverette - Gamecock/ Jessica Boucher victim/ Marketing & Sales Specialist at AndyMark
2004-2006: FRC 1293 (D5 Robotics) - Student, Mentor, Coach
2007-2009: FRC 1618 (Capital Robotics) - Mentor, Coach
2009-2013: FRC 2815 (Los Pollos Locos) - Mentor, Coach - Palmetto '09, Peachtree '11, Palmetto '11, Palmetto '12
2010: FRC 1398 (Keenan Robo-Raiders) - Mentor - Palmetto '10
2014-2016: FRC 4901 (Garnet Squadron) - Co-Founder and Head Bot Coach - Orlando '14, SCRIW '16
2017-: FRC 5402 (Iron Kings) - Mentor
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