View Single Post
  #16   Spotlight this post!  
Unread 22-07-2016, 22:51
Billfred's Avatar
Billfred Billfred is offline
...and you can't! teach! that!
FRC #5402 (Iron Kings); no team (AndyMark)
Team Role: Mentor
 
Join Date: Feb 2004
Rookie Year: 2004
Location: The Land of the Kokomese, IN
Posts: 8,556
Billfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond repute
Re: Which game would be most epic if replayed with 2016 tech and rules?

Quote:
Originally Posted by AllenGregoryIV View Post
I think it's 2008 for sure. Having unlimited 775pros and MiniCIMs in a game that required driving very fast and launching a very heavy object would be a game changer.

In 2008 you basically only had 2 Fisherprice motors, 2 RS-550 Motors, & 4 CIM motors.

The motor rules alone would make this game so much more fun to watch.
At the same time, the top lapbots like 148 and 102 were already so fast that they were on the ragged edge of control with those motors. To add more power and thus more speed to those kinds of robots would be genuinely dangerous.

Quote:
Originally Posted by Ty Tremblay View Post
71 couldn't have existed with current rules in the 2002 game. Their file card drive would have been illegal due to metal being used for traction. Which robot would have been next in line to dominate?
We're in what-if mode; throw me a bone.
Quote:
Originally Posted by Ian Curtis View Post
I mean, we basically played 2006 again in 2012 and 2013. If 2006 was 100% recycled again I bet the muzzle velocity rule would go away, as it was probably an artifact of the fact it was the first shooting game of the modern era.

When is FIRST Frenzy (2004) going to get its long overdue repeat?! It's time we raise the bar.
We did, and we didn't. One of the things I loved about Aim High was the unlimited possession. Firing one ball off is neat, but having that many balls in play on a wide-open field meant a very different game. Do you spray-and-pray to get rid of a ton of balls quickly, like 95 did? Do you ramp camp like 222, trading cycle time for protection? Limit yourself in a few ways like 25, but absolutely murder it on what's left? Or just dump the corner and play hard D like 195 or 1902? And modern frame perimeters would change the game greatly, not just from the shrunken size but also from teams creating octagonal or home-plate frames to escape defense more easily.

Oh, and that's not even talking autonomous. I maintain that 2006 was the most exciting autonomous period yet, because even a BLT could contribute to the chess match by knocking a shooter askew or getting in the way (sorry, 1676...). With modern targeting, I think you create robots that can pick off a lot more quick shots before defenders can ruffle their feathers. If there was a professional league to be built around one FIRST game, I think it would be Aim High.

But that said, I would absolutely love another crack at FIRST Frenzy redemption.
__________________
William "Billfred" Leverette - Gamecock/Jessica Boucher victim/Marketing & Sales Specialist at AndyMark

2004-2006: FRC 1293 (D5 Robotics) - Student, Mentor, Coach
2007-2009: FRC 1618 (Capital Robotics) - Mentor, Coach
2009-2013: FRC 2815 (Los Pollos Locos) - Mentor, Coach - Palmetto '09, Peachtree '11, Palmetto '11, Palmetto '12
2010: FRC 1398 (Keenan Robo-Raiders) - Mentor - Palmetto '10
2014-2016: FRC 4901 (Garnet Squadron) - Co-Founder and Head Bot Coach - Orlando '14, SCRIW '16
2017-: FRC 5402 (Iron Kings) - Mentor

94 events (more than will fit in a ChiefDelphi signature), 14 seasons, over 61,000 miles, and still on a mission from Bob.

Rule #1: Do not die. Rule #2: Be respectful. Rule #3: Be safe. Rule #4: Follow the handbook.
Reply With Quote