Quote:
Originally Posted by Roboshant
Although the totes were definitely different from the ones used in 2003, I think the idea is definitely similar. You could also argue that 2011 had irregular objects with the non-circular tubes. Maybe a new classification for lifting games is an inclusion of a somewhat unusual game element.
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I think most people would say that the totes were the same idea in principle as the bins from 2003.
What I was getting at was that you can represent the pattern based on what it took to manipulate the game objects. Balls are often manipulated very similarly, tubes (regardless of shape) are manipulated with very similar claws, etc. 2015 saw interesting intakes and lift mechanisms, many of which hadn't been popular before. I don't think "unusual" necessarily means "unique".
Still, I think there is some real predictive value to your pattern, just maybe that we should keep our minds open to variations. While it looks like next year will be "unusual" again, maybe it will be "unusual" balls or something similar.
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2016
| Innovation In Controls, Industrial Design, Quality Award, NC District - 4th Seed