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Scoring system for 2004?
What are your thoughts on the scoring system for 2004?
As mentioned in another thread, here are mine.
I would like to see the qualifying points be the difference in scores between the winner's score and the loser's. If you win 50 to 40, you get 10 points. If you win 20 to 10, you get 10 points.
The idea would be to encourage defense as well as offence, and get rid of any reason for opponents to make agreements.
True, that would give the loser a negative score but if that was a problem, each team could start out with 10000.
In the elimination rounds, I would like to go back to best 2 out of 3.
However the above scoring system would work for a 2 match system also. Basically the alliances' total scores for both matches would be compared and the higher score would move on. There would therefore be no reason to reduce your own score in a match.
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FIRST Team 980, The ThunderBots
2002: S. California Rookie All Stars
2004: S. California: Regional Champion,
Championship Event: Galileo 2nd seed,
IRI: Competition Winner, Cal Games: Competition Winner
2005: Arizona: 1st seed
Silicon Valley: Regional Champion (Thanks Teams 254 and 22)
S. California: Regional Runners Up (Thanks Teams 22 and 968)
Last edited by DougHogg : 14-04-2003 at 17:36.
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