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procedurals 0wn j00
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23-01-2002, 13:40
Daishichimaru
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#0497
Join Date: Jan 2002
Location: Orange, VA
Posts: 79
Slap a noise/smoke/small resolution stucco map into the specular channels of your materials. Play with them on a sphere lit from several angles until you get the settings right. Voila.
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