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Re: FIRST 4 year game theme cycle theory
Last year I managed to have a discussion with Frank about game design and goals. He stated that "there is no cycle" --- but --- also said that they do try to have 3 years of different game experiences since the average FRC student spends 3 years in the program. This kind of opens the door to reusing game elements/aspects every 3 years, or more.
With that in mind, and given how much field there was in 2016, I predict open/minimal structures on the field.
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2016 INWLA GP| INWCH Entrepreneurship | INPMH DCA | INCMP Team Spirit | CAGE Match Winner (w/ 1747 &868), Finalist (1471 w/ 1529 & 1018), Best Fans
2015 ININD Judges Award, Proud "Phyxed Red Card" alliance partners of 1529 & 1720 | INWLA EI | INCMP GP
2014 Boilermaker Creativity | Chesapeake Finalist, Safety, GP, Entrepreneurship | IN State Championship Winner (w/ 868 & 1018) | CAGE Match Winner (w/ 1024, 5402 & 1646)
2013 Boilermaker RCA, Innovation in Controls, Finalist | Crossroads Entrepreneurship | Newton Semi-finalist
2012 Boilermaker Entrepreneurship | Queen City EI | Curie Semi-finalist
2011 Boilermaker RCA, Entrepreneurship
Red Alert Robotics
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