Quote:
Originally Posted by MechEng83
Last year I managed to have a discussion with Frank about game design and goals. He stated that "there is no cycle" --- but --- also said that they do try to have 3 years of different game experiences since the average FRC student spends 3 years in the program. This kind of opens the door to reusing game elements/aspects every 3 years, or more.
With that in mind, and given how much field there was in 2016, I predict open/minimal structures on the field.
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Quite often, a few basic rules lead to emergent behavior patterns that repeat with specific frequency or expand in patterns that are not at all obvious on inspection of the rules. Are you familiar with
Conway's Game of Life?