Quote:
Originally Posted by wilsonmw04
I would strongly encourage everyone who uses a photon cannon to be able to turn it off in game. A spike works really well for this. As we went through the season, the flashlight got more and more scrutiny. Being able to tell the inspector that it was only active during alignment got us through more than one inspection. I was told if it was constantly on it would have been deemed "unsafe" and we would not pass inspection.
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As I told a lot of teams, if another team or ref complains about you temporarily blinding them, then it will have to come off.
I have had to talk to a few teams about that complaint, and one where the light may have changed the outcome of a match in 2013 due to blinding an entire operators station. In that case, if the robot hung pointed towards the opposite alliance, its light would cause so much glare on the center drivers panel that you could not see through it. I also had complaints from a couple refs. This lead to me requesting the team turn it off for that event.
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In auto, some teams will use colored lights or a colored filter to cause a different color of light to be reflected from the retro-reflective tape on targets. This allows for them to more easily differentiate from the reflective light on the tape and potential background lights.