Thread: 2004 Game
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Unread 15-04-2003, 02:55
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The problem with the difference being the winners score is that it encourages slaugters. The problem is FIRST wants close matches and no slauters that why you get part of your opponents score if you win, however the side issue is this causes collusion. It would be worse than raw score. Imagine the same match scored different ways.

Raw Score ..................... 50 - 40 ---> QP 50 - 40
Each teams plays there own game with some defense.

Difference ..................... 50 - 40 ---> QP 10 - -40
Each team would destroy the opposing alliances score the winner would want there opponents to score zero to maximize theres and the loser would want to kill the winners to minize there loss.

Current Method ............. 50 - 40 ---> QP 130 - 40
Each team trys to score as high as possible and collusion is a problem. Defense is played to prevent scoring.

My idea .......................... 50 - 40 ---> QP 90 - 45
Winner gets the total of all points scored, loser gets half. This would also suffer from collusion. The interesting part is a match of 60 - 30 would have the same QP. So you wouldn't even have to score points for your opponent to help them. And matches are close because the loser actually gets a higher QP than he would normally get.

I'd like to see autonomous mode stay next year, maybe be extended to 20 seconds. The problem of having it at the end would be so many teams had no auto mode this year. That the 1:40 mark would end up being the effective end of the match for most teams.
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