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Re: Build season week 1
A few of our students wrote about our different process above and I wanted to elaborate on it. A few years back we had a really hard time making decisions off of your typical white board drawings and strategic discussions. I know that this works for many teams but ultimately we felt we ended up making bad decisions because we did not have enough information. We changed our decision making process to first get as much information as possible through prototyping instead of on speculations on how the game will be played. We did our best to prototype everything. Our prototypes told us a lot about what we as a team would be capable of and helped us to build within our resources. Having some product very early in build season is very rewarding.
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