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Unread 01-09-2016, 21:12
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Greg Woelki Greg Woelki is offline
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FRC #1768
 
Join Date: May 2014
Rookie Year: 2013
Location: Bolton, MA
Posts: 97
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Re: System Design Requirements

Quote:
Originally Posted by Joy4201 View Post
Our Team is curious about what general system requirements you all use when designing a robot. We are very interested in non-game specific requirements that are used to guide general robot design. Once a game is released we anticipate these guidelines/requirements may change, but we were trying to gather some best practices together.

Some example requirements we were thinking about are:

% Weight of drivetrain compared to entire robot
Max speed in high gear and low gear
Capture time for game objects

Do other teams have any general requirements that have helped you in the past?
The first two examples you listed are definitely game dependent. Tumbleweed is a great example of this, though there are many less extreme ones as well. If you're looking for general advice though, FRC robots should usually have a traction limited gear, whether it's their low gear or their only gear. As for your third example, "as fast as possible" seems to be the general consensus (see canburglars and bearing-ramps from RR).

Some less game dependent ideas would be things like ease of maintenance and repair. It's always cool to see teams totally trash a complicated mechanism like an arm or a climber in a fall or bad collision, only to pull a new one out of a tote in their pit and bolt it on their robot in between playoff matches. Motors, speed controllers, and solenoids should also be replaceable between matches if possible. To emphasize the importance of replacement parts, here's an example from the best.

Also, Karthik's Golden Rules are pretty okay.
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