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Unread 05-09-2016, 17:04
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Re: FIRST 4 year game theme cycle theory

Quote:
Originally Posted by GeeTwo View Post
And did any of these tell you anything about the game? Honestly?
The REAL question isn't did they tell CD anything about the game, it's did they tell CD anything actionable about the game?

To answer your question, yes for 2011 and no for 2009 (unless you count the theory that fish scales meant slippery surface, which as I recall was postulated). Actually, 2009 #2 was more informative, telling at least two key elements of the game (Zamboni factory is kind of a good hint as to slick surface).

To answer the other question, nope. Anything released in a game hint is subject to enough misinterpretation and "nah, they'll never do that" to deflect any possibility of something being actionable. The really good one was 2010 #2, showing the center-field gate and trip guards (in CAD)--everybody thought the trip guards were targets initially (except for folks who'd done field setup/teardown/reset and actually paid attention to the trip guards).
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2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
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