Thread: 2004 Game
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Unread 15-04-2003, 14:23
Koci Koci is offline
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#0624 (CRyptonite)
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Join Date: Feb 2003
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I mentioned this in another thread, but since it has become the predominant discussion in this one, I thought I would mention it again.

The ultimate scoring system would be one that discourages both all-out slaughters by one team, and also collusion.

What could possibly provide this? It's quite simple: go back to the way nearly every sporting event does scoring. Base it on winning instead of points as the main factor for ranking.

The initial problem for this is that it still allows for one team to win while destroying the other team's score.

This is solved through a tie-breaking format. If rankings are determined by the W/L column, at every event, there will be many teams tied for the same ranking, as there are limited amount of matches (for example, 4 teams may be undefeated by the end of the competition). To break the tie, use a system similar to the 2002 game, where whoever has ALLOWED their opposing alliances to score the most points is ranked higher.

In this situation, collusions are useless, since the main thing that matters is winning. However, teams are not encouraged to destroy everything their opponents have, as these points are what will eventually determine their exact rank later.
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2003 Delphi's Driving Tomorrow's Technology Award at Lone Star Regional
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