Quote:
Originally Posted by efoote868
If stop build day is removed and our build season is extended, I doubt we'd keep a "team-only" stop build date. Our build season would be extended just like everyone else's, and that would significantly increase the amount of work - 300 student hours / day. Those 300 hours could be spent on schoolwork, athletics, jobs, other activities.
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This is how your team runs during the build season. I know of teams who have daily or weekly requirements for participating on the team and how that impacts if they can attend events/travel but that doesn't apply to most teams.
Come up with a new solution for how your team views those six weeks? Take two or three days off in the first few weeks of build to properly digest the game and develop concepts offsite and remove "groupthink" which often hurts teams.
Advocating that no stop build day automatically increases or doubles your team's work hours is ridiculous. Only you have control over when you meet as a team and no one is forcing you to meet more or less.
If you don't want to get "burned out more" the solution is easy... don't. There were a few seasons I got severely burned out as a mentor along with the team. We made decisions as a team to reduce our hours and I learned too take it a step further by taking my own time off.