Quote:
Originally Posted by Deke
I think these are two great points on this subject:
The following is just from my own observations from watching competitions over the years in a district system.
I think there are teams out there with a very low "ceiling" on their robots/teams performance that would not be solved with infinite amount of time available to them. This can be due to lack talent/resources/skill/capability/knowledge or whatever terminology you want to use.
However, I think there is a much larger subset of teams that do have the knowledge/talent/capability to have a high "ceiling" but run out of time to realize the "ceiling" that they have.
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I'm in favor of removing bag day because I see many teams reach their "ceiling" at their second event and be competitive, when they were barely able to perform at their first event.
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I've snipped out a couple of pretty major points.
1) Yes, there are teams that, given an infinite amount of time will simply not be able to build a functional, let alone, competitive robot.
2) I'm not convinced of this. I'm convinced they run out of time because they think their ceiling is far higher than it realistically should be.
3) I think this is more an issue of teams needing to compete more.