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Unread 09-09-2016, 19:03
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Re: paper: Stop the Stop Build - Counterpoint

Quote:
Originally Posted by gblake View Post
If I'm understanding you, and if I use somewhat prejudicial wordings ...

In the season when the team flails, they will get to flail for a few extra hours per week after flailing for 45 days.

In the next season (or two), once they learn, they will understand how to do well-enough during the 45 days, and won't require the extra hours.

Furthermore, offering any number of possible methods (that give struggling teams per-season exemptions) to stave off the flailing in the first place sounds like a great thing to focus more attention on, instead of churning ourselves over the unbag time.

If FIRST HQ does implement a weekly unbag period, after a brief transition period, unless struggling teams are simultaneously taught (and willing to learn) project management skills, teams that have eyes/plans bigger then their 45-day abilities now, will very quickly become teams with eyes/plans bigger than 45-days plus Nx8 hours. We will be right back where we started (I predict).

If I didn't also believe that the 45-day building period has value, I would say, "Who cares? Build 365 days per year."; but I think a reasonably-long, limited, build season (a true one, not a fictional one) is a valuable part of the program. I know other reasonable people disagree about that. Thereby hang some tales.

Blake
You're completely missing the point about having acccess to your robot after having competed once, and before having competed again.

From some combination of outside help and seeing what others teams have done, 2-8 hours in this time can be far more valuable than 2 weeks during the build portion for a team that isn't capable of finishing on time currently.
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