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Re: Win-Loss, Average, RP?
Quote:
Originally Posted by Rangel(kf7fdb)
I really liked 2016 in that it rewarded an alliance for performing very well regardless if they won or lost but still made wins and losses important to the rankings. Though it might be an unpopular opinion, I absolutely hate when coopertition is a very important part of the ranking system. I think extra ranking for having good teamwork within your alliance should be rewarded vs teamwork with the opposing alliance(2016 vs 2012). Despite co-op trying to promote positive interactions with opponents, I feel as if it does the exact opposite. Especially when one alliance doesn't want to co-op for legitimate competitive reasons.
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THIS.
2016 allowed you to get a "win" in rankings if you played well, regardless of whether you won or lost. 2012 required you to work with your opponent, and is the reason that every time I discuss the "rankings game", I make very clear that if a team makes an agreement with their opponents to do something, they need to KEEP it. There was quite a bit of "bad blood" that year, whether intentional or not I can't say. 2015 was OK... but required you to design to do it, and work with your opponent.
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Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons
"Rockets are tricky..."--Elon Musk

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