
22-09-2016, 09:59
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no bag, vex only, final destination
AKA: Pinecone
 FRC #0228 (GUS Robotics); FRC #2170 (Titanium Tomahawks)
Team Role: Mentor
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Join Date: Dec 2008
Rookie Year: 2006
Location: Glastonbury, CT
Posts: 7,630
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Re: Win-Loss, Average, RP?
I think the FIRST GDC has tried for a long time to figure out a way to make secondary objectives influence ranking, without much success. But in 2016 they finally figured out a good solution that added a lot of strategic depth and value to the game. I particularly like how only one of the two extra RP required full cooperation of the entire alliance, and how the RPs provided extra incentive for correct strategic play in terms of defense crossings. It was very well done, and I hope that if they do "WLT Plus Something Else" in the future they do it like 2016 and not 2012.
Would be really interesting for someone to calculate what the rankings would be with straight WLT, and elimination rules for breach / capture (so extra points added to final score). I think they would be a bit less accurate, as "WLT Plus Something Else" games tend to allow those that prioritize a top seed to seed higher simply by knowing the rules and playing correctly.
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Mentor / Drive Coach: 228 (2016-?)
...2016 Waterbury SFs (with 3314, 3719), RIDE #2 Seed / Winners (with 1058, 6153), Carver QFs (with 503, 359, 4607)
Mentor / Consultant Person: 2170 (2017-?)
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College Mentor: 2791 (2010-2015)
...2015 TVR Motorola Quality, FLR GM Industrial Design
...2014 FLR Motorola Quality / SFs (with 341, 4930)
...2013 BAE Motorola Quality, WPI Regional #1 Seed / Delphi Excellence in Engineering / Finalists (with 20, 3182)
...2012 BAE Imagery / Finalists (with 1519, 885), CT Xerox Creativity / SFs (with 2168, 118)
Student: 1714 (2009) - 2009 Minnesota 10,000 Lakes Regional Winners (with 2826, 2470)
2791 Build Season Photo Gallery - Look here for mechanism photos My Robotics Blog (Updated April 11 2014)
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