Thread: 2004 Game
View Single Post
  #5   Spotlight this post!  
Unread 16-04-2003, 02:06
George1902's Avatar
George1902 George1902 is offline
It's a SPAM thing...
AKA: George1083; George180
FRC #0180 (SPAM)
Team Role: Mentor
 
Join Date: Dec 2001
Rookie Year: 1998
Location: Stuart, FL
Posts: 785
George1902 has a reputation beyond reputeGeorge1902 has a reputation beyond reputeGeorge1902 has a reputation beyond reputeGeorge1902 has a reputation beyond reputeGeorge1902 has a reputation beyond reputeGeorge1902 has a reputation beyond reputeGeorge1902 has a reputation beyond reputeGeorge1902 has a reputation beyond reputeGeorge1902 has a reputation beyond reputeGeorge1902 has a reputation beyond reputeGeorge1902 has a reputation beyond repute
Here's my idea for a new game. It incorporates alot of the things that the FIRST community wants in a game (more HP involvement, continued autonomous mode, stairs, different game pieces). I call it:

Capture the Noodle

Here's the 30 second explaination. Each alliance has a goal on their side of the field. They get points for the noodles they have in their goal at the end of the match. They also get points for their bot being in their home zone at the end of the match. Finally, an alliance can multiply it's score by raising noodles into the air at the end of the match.

Now, how about some details?

------------------------
|...|.......|......|......|...|
|...|.......|____|......|...|
|R.|..O.....____...O..|B.|
|...|.......|......|......|...|
|...|.......|......|......|...|
------------------------

That's the best drawing I can do of the field. Time to explain. The two O's are the goals, each only about 3' high. The zones at the far ends are the scoring zones for each alliance. R means red, B means blue. there are two 6" high raised platforms (stairs, if you will) with a 4' alley in between. Human players are in zones positioned like in this year's game.

Each alliance starts with 5 of it's noodles in it's goal and with 3 at each HP station. 8 neutral noodles are also scattered on the stairs; 4 are on each.

Since the easiest task here will be defending your own noodles, an alliance only gets 1 point for each of their own color noodles in their goal. The neutral noodles should be next easiest to score, so they are worth 2 points each. The toughest noodles to score would be the opponent's, so those are worth 3 points. Each of the alliance's robots is worth 5 points if it is in it's own zone at the end of the match. Finally, you get an (n+1) multiplier for each of your noodles raised 8 feet in the air at the end of the match. If one of your noodles are raised, you get your score doubled. Two noodles raised triples your score. And so on...

The QP system will stay the same as this year. There are 15 seconds of autonomy at the beginning of the match followed by 2 full minutes of human control.

I see many interesting strategies emerging from this game. Teams who can't climb the stairs easily will have to negotiate a nifty little bottle neck in the middle of the field. I can see situations where a team would raise an opponent's noodles in the air to maximize their QP. And just handling noodles in the first place will pose quite a design challenge for teams.

Any and all feedback is welcome as always!

Everyone enjoy the off season. Less than 9 months 'till kickoff!
__________________
George

"Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that."
-- Martin Luther King, Jr.
Reply With Quote