Quote:
Originally Posted by jreneew2
What kind of FPS were you getting? Do the GPU calls make a big difference? We ran our vision code on a raspberry pi and wrote it in C++.
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Without the GPU we were normally getting around 15 fps, and with the GPU it went up to 30 fps (limited by the camera). I never tested how fast it could go it the camera were not limiting it, but one time the frame rate limiting code broke and it measured ~75 fps, but this might have been a mistake. I was very surprised by this performance improvement, given that I was only able to run a small portion of the algorithm on the GPU (color conversion and blurring).