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I would like to see more autonomous play, but not complete autonomous operation. Aside from the possibility of an insurrection by the drivers, the need for the driver and field strategist to adapt to the rapidly changing situation on the field is a fascinating aspect of the game. The importance of field strategy was a great feature of this year's game.
Designing a game that requires autonomous routines during the driver control time is a possibility. I haven't given this enough thought to make suggestions, but the task required would have to be simple and short enough not to interrupt the flow of the game.
Greg
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