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Re: Problem with Joystick axis problem
How many axes does your joystick have?
We have a 3-axis joystick where (at least in 2013 using Java, don't know if any software fix happened later) the x- and y-axis made perfect sense, but the "twist" axis was actually called "throttle" in the code, and "z" and "twist" were both the little paddle-like axis on the base of the stick.
So when we first went to run our mecanum (thankfully it was on blocks), we had no idea why it was running so fast and seemingly randomly, but it was because the little paddle wasn't at 0 (which is around 45 degrees), but all the way down at 1/-1.
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Last edited by Christopher149 : 24-10-2016 at 11:48.
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