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Unread 24-10-2016, 13:28
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Re: Utilizing breaks between matches.

Quote:
Originally Posted by Lil' Lavery View Post
Not many high school football games have analysis desks to handle downtime between plays. While having something like that at every event would be ideal, I don't think it's a realistic expectation.
Let's be fair though, six to seven minute gaps aren't present between every play in high school football, and each play isn't a new set of players on both sides. There's a lot of reasons this would be more appropriate for FRC than football.

I agree that it's not something we can make into an expectation or requirement right away, but I think a simplified version of the Chezy Champs style analysis isn't out of the realm of possibility for many events. Pictures of the six robots coming up onto the screen, along with each team's record and 30 seconds - 1 minute of very basic analysis. Here's a simple example:

"It looks like the red alliance this match has 2 hanging robots! But the blue alliance as a whole is more consistent on breaching, and auton looks to be a tossup. Robot A is currently a top ranked team, so they need to win to hold their position, but Robot B has the potential to jump them in the rankings with a win here. How will this play out? Let's meet our teams."

30 seconds of analysis all possible by looking at the robots and reading the rankings. This would require additional volunteer commitment (either a dedicated analyst to collect photos and take notes, or an additional Game Announcer volunteer), but it would certainly help. Plus this idea wouldn't physically interact with the field at all, which is already quite congested.

The script for how an FRC match cycle goes in terms of the audience hasn't been significantly changed in well over ten years. I don't think it's unreasonable to brainstorm alternatives while minding the many constraints.
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