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Re: Cookie cutter game design
Of course the game designers consider ways for teams at all skill levels to score in all aspects of the game. The game would be horrible if they didn't.
There are teams with beginner, journeyman and advanced mechanical and programming skills.
Every game must at some level accommodate teams that are brand new running an almost unmodified kit bot.
At the same time, every game should have a task that will strain the capabilities of the most advanced programmers and mechanical engineers.
That's just good game design.
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