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Originally Posted by Hitchhiker 42
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Let's put that quote in context:
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Originally Posted by WikiPedia,Diabolical Dynamics, Reception
While most participants did not like the lack of "red versus blue" competition within matches, others praised the game for its inventiveness and emphasis on cooperation. A few consider it one of the best FIRST games designed.
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There certainly appears to be a trend that all of the 4n+1 years (1993 Rug Rage, 1997 Toroid Terror, 2001 Diabolical Dynamics, 2005 Triple Play, 2009 Lunacy, 2013 Aerial Assist) have each introduced a distinct new challenge (or as I've called it before, a "bizarro" game), and most (if not all; I can't properly document the first two) seem to have been "love it or hate it" games. Unless the GDC is bucking this trend, this year we are living in "interesting times".
Edit: And OBTW, in 2013, there were at least two bizarro items. Not only were we required to launch frisbee discs with a robot that fit inside a 120" frame perimeter, the "hanging" postgame was regulated such that a "high" climb was mandated to be in no fewer than three separate stages. AFAIK, every other climb/hang game to date (both before and since 2013) could be completed in a single grab and pull.