Quote:
Originally Posted by iyportne
[snip]
7. Our current development has gotten the net drive train weight near or below the standard KOP drive train.
8. If the game requires obstacle negotiations, you don't have to abandon the benefits of swerve, think of other add-on motion devices like belts, cogs or tank treads...remember Swank Drive?
We should have our Strange Swerve 4.0 designs posted before kickoff. Good luck with the development path you choose!
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Quote:
Originally Posted by marshall
Having watched these guys develop their swerve system as well as borrowed their lessons learned as well as those from Anthony at 221, this is all really good info.
I'm not 100% convinced about mixing other drive types with swerve (swank) but these guys made it work and it was impressive to watch.
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1533's swank drive from 2016 was definitely impressive. That robot could do everything in the game, and it did it
fast. I think the swerve part saved time because of the ability to move sideways/diagonally/faster than a tank drive could make the same movement, if it could do it at all. IMO, it was easily one of the best robots within the NC district for 2016, and still amazing outside of the district. I saw similar designs with other teams(330 is a notable example); not sure whose design inspired whose, or if several teams had the same ideas.
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