Quote:
Originally Posted by dardeshna
I guess that begs another question, how do teams avoid falling into the "carry" strategy trap and having their robot attempt to do everything, ending up with a situation where it does nothing well? Obviously there are some teams that can pull this off but not everyone for sure.
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It all comes down to understanding your team and what you guys are capable of. The general rule that many successful teams follow is to be the best they can at one particular task instead of the master of none. There are and will always be teams that can do it all but even so, being really good at one particular task can make your team competitive enough to go head to head with these teams. The 2013 world championship alliance is a great example of this design strategy.