Quote:
Originally Posted by BSV
With only 5 matches in qualification at most FTC events, the RPs become really important. At our event last weekend there were four teams who were 5-0 (and other teams who could have been 5-0 if not for the luck of the draw). There were active conversations before qualifying match alliances between partners about how to maximize RPs. I know beacons were given up, but I don't know of any particles scored in opposing alliance goals or beacons intentionally switched to the wrong color.
I personally don't like RPs as a tiebreaker and would prefer something else, but until it changes then this strange behaviour is an acceptable part of the game encouraged by the way the rules are written.
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I second this opinion. Outside of the ridiculousness of calling someone out as un-GP in general, teams are given a game, which includes the ranking rules, to play. For the robotics competition part of FTC, it would be absurd to expect teams to not play the game to them and their partners' maximum benefit (within general constraints of sportsmanship and fairness).
RPs are not my favorite mechanism for tiebreaking, but that's the game. Hopefully we can move to autonomous score or something else in the future.