Quote:
Originally Posted by Chris is me
I think this post seriously downplays the comms issue, which occurred in several matches, and the momentum such issues kills for an alliance. They had no real chance to get into a rhythm as three fully working robots on an alliance. This was certainly not 1717's first series dealing with multiple defenders.
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I'm speaking specifically on the Semifinals as I do not know what happened previously in their quarter finals matches.
Trust me, I'm not trying to downplay 2012's connection issues, as the same thing happened to us in F1-1, just trying to answer what happened in SF2
To go more in the depth...
SF1-2, Blue - 330 lost comms twice, resulting in a poor blue performance and no triple.
SF1-2, Red - 1717 missed all but 1 auton shot, and disconnected for a part of the match, this was followed by a failed triple, and then 1717 disconnecting again for a failed double.
Overall - issues on both sides resulting in a poor matchup SF1-2
SF2-2, Blue - 330 shooter jams in auton, forces them to play defense, gets the triple off.
SF2-2, Red - 1717 appears to have shooter issues, misses multiple uncharacteristic shots, imploys their double balance strategy.
Overall - 1717 was unable to shoot enough goals to counteract the extra points from the fast triple balance, which resulted in a blue victory.
At the end of the day, both sides were plagued by issues during the semifinals. Its possible the red alliance could have performed better if not plagued by 1717 connection and performance issues, but the same could be said about the blue side and 330 connection and performance issues, so just take it as it is, 1717 performing uncharacteristically bad during auton and the triple balance beating out the double.