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Re: Alternative to foul points: extra time?
For most games, setting foul points is easy. You make the penalty for the foul higher than the points that can possibly be gained for committing the foul. You make it so there's no way to exploit the foul value for your alliances' gain.
Setting a foul time would be much more difficult to balance, in terms of game design. You could very well end up in situations where it would still be beneficial to commit fouls. If I know my opponent takes 30 seconds to acquire, load, and fire a ball, and I know bumping them in the protecting zone only gives them an extra 10 seconds, strategically it makes sense to bump them and force them to miss their shot. Even with the extra 10 seconds, they're unlikely to make up the lost points.
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