Quote:
Originally Posted by nuclearnerd
The point value for each type of foul is hard for the GDC to judge.
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Personally I have never found the foul points to be unfair and of all my complaints fouls being under or over valued is not one of them.
Quote:
Originally Posted by nuclearnerd
We've all seen games where the difference between win and lose is a dicey call.
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Agreed however your solution (stated later) does not really solve this, I shall explain how when I get to your solution
Quote:
Originally Posted by nuclearnerd
Worse than that, foul points prevent teams and spectators from knowing the score balance, since they are not tallied until after the buzzer.
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I have reffed FRC and I am guessing via this statement you haven't. Unless there is a call that happened near the end of the match, or the ref needs to change a call this is not true as foul points are shown as part of the live score as soon as they are entered. (which also brings up another issue with your solution)
Quote:
Originally Posted by nuclearnerd
Instead, I propose the following. Every infraction adds 10 (or 5 or whatever) seconds of "extra time" for the aggrieved side. The match may end at the buzzer for one alliance, but if the other alliance has been fouled, they get a few more seconds to play unopposed. This would keep the drama going, and make for an exciting new dynamic, instead of just waiting for the final score to pop up.
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Now I understand that the proposed solution can not be retroactively applied to other games that were designed with fouls in mind but some of the mostly core ideas of an FRC game do not allow this:
How do you signal that one side has extra time and the other doesn't and how much that is?
When a referee calls a tech foul for something that is a regular how do you resolve it without a replay of the whole match?
What happens if someone commits a foul after the match is resolved?
What happens if I commit a foul when I have extra time and the other side doesn't? Do they get re-enabled?
What happens in a game with an end game during the extra time? This year some last minute batter runs could have been completed but if everyone was on the batter no one would move for several seconds .
As you mentioned the idea needs some fine tuning but with how far behind schedules most events run, and how FRC games are fundamentally designed I don't see this working.