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Unread 13-12-2016, 14:43
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FRC #2177 (The Robettes)
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Re: Alternative to foul points: extra time?

While I personally hate when fouls decide matches, there are some benefits to them.

I've seen refs talk about penalties to make sure they got the right call - it's easy for the scorekeepers to change this at the end of the match, but how do you walk back extra time? Do you just say "oh sorry, our bad, we're taking away any points you earned in those 5 seconds (even if those are end game points that you probably could have gotten anyways)"?

And what about end game scenarios? This year on the batter, it would be easy for an alliance to manage that if they knew how much time was remaining (I'm assuming we could implement a technical solution to keep the time remaining updated for each alliance's drive teams). But other years it wasn't so simple. Take Logomotion, where the end game was literally a race - a team with extra time would have to do the end game, then come back to try to keep scoring with tubes. And there are rules like hanging this year - points given after 5 seconds or all objects come to rest - does the alliance that is "frozen" have to wait that much longer before their hang is assessed?

I'm not saying any of these are show stoppers, but they are problems that need to be assessed. Adding time introduces issues with the way we do things that has to be figured out, and potentially changes what sort of features we can reasonably have in our games!
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