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Re: Alternative to foul points: extra time?
An interesting idea, for sure. It is something that was discussed way back when I used to design Vex games for the Milwaukee Vex Programs (pre VRC). We had a slightly different implementation of it though: Disablement (we referred to it as "The Penalty Box").
An offending robot would be disabled for a duration appropriate to the foul (5 or 10 seconds), or perhaps the entire alliance could be disabled for serious tech fouls (whatever the given rules allow for or call for).
This eliminates the unknown time factor at the end of the match but still gives a strategic advantage to the victimized team/alliance. It is actually much more in line with the sports model (all penalties result in strategic advantage, not point advantage). It is up to the team to take advantage of the opportunity (uncontested shot, steal an item, etc.).
We never got around to actually trying it in a game since we didn't have a real field management system at the time, but it would certainly create for some interesting "power play" type moments. There would still be a delay in assessing the penalty from when it happens, but this pretty much happens in all real sports anyway.
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