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Unread 18-04-2003, 10:52
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Dave Scheck Dave Scheck is offline
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FRC #0111 (WildStang)
Team Role: Engineer
 
Join Date: Feb 2003
Rookie Year: 2002
Location: Arlington Heights, IL
Posts: 574
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Quote:
Originally posted by Foley350
A white paper on the wiring/ how wilddraw works would be cool
As Mike said earlier, we will put out as much information as we can once we all get caught up with real work.

Before WildDraw was complete, we had to create waypoints manually. Since we have a 2 inch resolution, we made a grid of tape on the carpet of our field. We would then locate the tape that we wanted to drive to and figure out its coordinates.

With WildDraw in place, we were given the freedom to create waypoints without being at the field.

It also gave us the ability to easily and accurately modify existing programs.


[Edited to clarify sweeper program]
As soon as we found out that the Thunder Chickens had picked us at the Midwest regional, we sat down and drew out a program that would drive to common placement points of human player stacks with the intent of knocking them down. We call this the sweeper program.

After we ran it the first time, we saw that we had missed a critical placement area, so before the match was even complete, we adjusted some points and had a new program to download as soon as the robot came off the field. The next time we ran it (which happened to be a practice match at Archemides), all human player stacks were eliminated.

On a side note, those of you that were impressed by the sweeper (including me) will be happy to know that there are some more innovative programs in the works for offseason competition. We're not going to give out any details, so you'll have to see it to believe it.

Last edited by Dave Scheck : 18-04-2003 at 11:38.