My guess would be to balance auto and teleop.
They want one robot to be able to activate the first rotor in auto, making sure that a single good robot in a quals match is not totally prevented from scoring an auto rotor. However, they want the teamwork of all 3 teams on an alliance to be able to score the second auto rotor.
However, I guess that they feel that the challenge should be easier in teleop. I guess it makes sense, as 13 gears in the 135 seconds of teleop means you only have approximately 10 seconds per gear. Removing one gear increases this time to about 11 seconds per gear. Also, it means that the score per second of the gears slows down sooner as it either completely removes the time to get the 1st rotor running or halves the time to get the 2nd rotor running. This is probably to encourage teams to try to score fuel, as the points per second of scoring fuel is (totally guesstimated) approximately equal to installing the gears for the 3rd rotor.
If I had to guess, this gear will probably be gone at the district champs and championship level (in addition to possibly removing some pre-installed gears)
Quote:
Originally Posted by zinthorne
An alliance knows they need an extra 35 points in auto to win the match and they are unable to place a gear on the peg in auto so they take the 25 point tech foul and take the 35 points for spinning up a spire.
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In the past there is usually a rule that says disregarding rules strategically for a net point gain will escalate the penalty. However, I can't find it in this year's manual. Am I just blind or is it not there? I see that some rules (like G04) individually note that if abused for strategy the penalty will increase, but I don't see a rule that applies it to all rules.
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Team 2403: Plasma Robotics
Member 2014-2017, Head Programmer 2015-2016, Leadership Team 2016-2017, Co-President 2017