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Unread 08-01-2017, 12:59
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IT'S THE BUMP N' DUMP
AKA: Evan Grove
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Re: Fuel Seems Undercosted

Quote:
Originally Posted by Joe G. View Post
Just because a task closely resembles the "main" task of old games, doesn't mean it's the "main" task of this one.

Also, fuel has an effectively infinite scoring potential, whereas gears are finite. True, the gears limit is relatively high and will take many alliances the full match or more to reach, but others will be able to finish them off with plenty of time to spare. In these matches, where both alliances do this, fuel will be the difference maker.

Additionally, there's two very key differences between fuel and most recent shooting tasks: the ball is tiny compared to the robot, and storage is unlimited. Unlike recent games, and especially unlike last year, where you had to make every shot count, pure rate of fire is arguably more important than actual accuracy, and the size difference opens up some interesting possible ways to make this happen.
Don't forget that there's less risk associated with fuel than there is with gears. With gears, you MUST reach a certain quantity of gears to get those big points. With fuel, even if you miss the RP you still get points. Both gamepieces have finite "steps" at which you get your next point, but those "steps" are much closer together with fuel. As such, fuel is the "low risk, low reward" elims strategy, while gears are the "high risk, high reward" strategy.
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