Quote:
Originally Posted by Jarren Harkema
Plenty of teams last year performed way more than 8 cycles, all while avoiding defense. This year, shooting is mostly protected, or at least risky enough for most drivers to avoid. Something else I think is being underestimated is how much of the field is obscured by the airships. Looking at the top view, possibly two of the three driver stations won't be able to clearly see their opponent's key.
400 balls does seem like a long shot, but if you improved that accuracy to 50%, 240 seems more reasonable to me.
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I think that's a fair assessment of shooting. It is reasonably difficult for drivers to see and no amount of cameras are going to fix that. I do also agree that 400 balls is pushing it in terms of what teams can reasonably accomplish. I have yet to sort of make an estimate of how long a cycle would feasibly take, however like I mentioned previously the balls are in a great abundance. Obviously if you can get accuracy above 30% the necessary cycles decreases drastically. For example if a team is actually able to get upwards of 90% which I think is likely possible, the cycles reduces to 3. I agree that avoiding defense may be reasonably difficult. There are however spots that a robot is effectively undefendable.