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Re: Fuel Vs. Gears
2013 provides a very valuable counterexample to teams thinking it'll be ineffective to run quick cycles between these two approximate points on an otherwise flat field under defense.
Part though certainly not all of this is that many times teams overlook the value of a consistent traffic routine. Drivers get very, very good at moving between these two points quickly by any means necessary and legal. Floor pickup is a fundamentally different on-field approach that comes with a unique set of challenges and difficulties. Several recent games can illustrate floor pickup of numerous unorganized game pieces in actual reality. Using the retrieval zone for fuel vs gears poses other differences.
In general, unless you've been doing this very well for a very long time, try not to rely on what the game "looks" like in your own head. It's almost certainly incorrect/incomplete--that's what match achieves are for. The question also isn't whether one situation will face more defense, it's what effect that defense has on your net value. Even if Function B is defended twice as heavily as Function A, if Function B is offensively worth 3 times as much as A, well then you can do the math for what you expect your own robot to achieve.
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