Quote:
Originally Posted by Jarren Harkema
Plenty of teams last year performed way more than 8 cycles, all while avoiding defense. This year, shooting is mostly protected, or at least risky enough for most drivers to avoid. Something else I think is being underestimated is how much of the field is obscured by the airships. Looking at the top view, possibly two of the three driver stations won't be able to clearly see their opponent's key.
400 balls does seem like a long shot, but if you improved that accuracy to 50%, 240 seems more reasonable to me.
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A "cycle" last year involved acquiring and releasing one ball. I know people can build some pretty darn fast shooters, but it's going to take a lot more time to expel 50 balls that it takes to expel one ball.
You also had 3 high goals and 2 low goals to align with last year. It was relatively rare you had to wait on a partner to move out of the way. This year that may not be the case. Especially once you consider the processing rate of the goals and the potential of overfilling.