Thread: Fuel Vs. Gears
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Unread 09-01-2017, 13:29
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Re: Fuel Vs. Gears

Quote:
Originally Posted by Doug G View Post
I think this is the grand poobaa auto with this game... like the 2 ball auto last year or the 2/3 ball auto in '14. If a robot or alliance can get 40 balls in the top boiler in Auto... you can spend the rest of the game cycling the gears. As mentioned previously... it is definitely feasible and we will see the top teams inch closer and closer to achieving it at each regional they attend. By champs, there will be teams that can pull this off.
I very much believe 40 auto balls will happen a LOT for an alliance, even at districts. Even 40/robot is probable. I do NOT believe 100 will ever happen (even for an alliance).

Quote:
Originally Posted by Cory View Post
I think it's far more likely that a single robot comes close to scoring 100 balls in auto than I do that no alliance will score 100 balls in auto.
No way any one robot scores more than 75 auto balls.

Quote:
Originally Posted by Joe G. View Post
Agreed. Collection is pretty easy -- trip the dump so that you collect them in the air from the far bin, then turn your intake on on the way to the boiler to scoop many of the remaining balls off the floor as possible. Should be able to get 70+ in the robot that way. Additionally, I think many people are seriously underestimating the potential fire rate of elite shooters in this game. Comparing to past games with heavy and large game pieces that largely did not incentivize fire rate optimization is not a good way to gauge how fast teams that really try to pump balls through their robots as fast as possible are going to be. Pure throughput is going to be more like lunacy dumpers than any recent more conventional "shooting" game, and also like Lunacy, absolute accuracy isn't as important due to the huge number of balls on the field. Like Lunacy, I do not think a single ball wide, turreted, angle adjustable shooter with heavy camera control is optimal for this game because it forces your game pieces to come out single file...
Quote:
Originally Posted by indubitably View Post
Do you expect the official high goal to process fuel at a rate faster than 5 per second? Because if not, this feat isn't even possible (100 balls / 5 balls per second) = 20 seconds. It would need to be AT LEAST 25% faster to be possible and likely 50% faster when factoring in scoring latency, hang time of the first shot, and robot travel time to the hopper.
Quote:
Originally Posted by Cory View Post
My personal opinion is that the scoring feeder is going to be a disaster, because automated scoring has never worked properly in a FRC game before and now they're also introducing moving parts.

That being said, 5 balls per second is the average and it counts faster with more balls in. So if it's functioning correctly it needs to count 100 balls in say 8-10s which seems more reasonable.

In reality an alliance may score 100 balls in auto but not have 20+ counted until teleop. That would suck, but they still put 100 balls in the goal in auto, which is impressive.
FIRST has used automated scoring multiple times in the past and I don't ever remember them giving up on it at some point during the season (correct me if I'm wrong). It will not be a disaster.

Furthermore, robots will not be scoring the entirety of the 15 seconds, eating some of that counter time. Bots would have to shoot their 10, travel, trigger hopper deploy, re-aim, and empty their entire hoppers, all while collectively having an 84% shooting accuracy.

4-5 ball/sec is the average. I do not believe any single counting system will ever count faster than 6-7 bps. You're basing your entire 8-10sec on a hunch? Why would the GDC just lie to us like that in the Game manual?

Hate to play the "technically" card, but technically, those last 20 balls would not be scored in autonomous, meaning technically the alliance didn't score 100 pts in auto. It shot 100 balls in auto, scored 80 in auto and 20 in teleop for a total of 87.3 pts.
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