Quote:
Originally Posted by EricH
Also, the gears have a diminishing return. Assuming all in teleop:
Rotor 1 = 1 gear = 40 pts/gear (60 in auto)
Rotor 2 = 2 gears = 20 pts/gear (30 in auto)
Rotor 3 = 4 gears = 10 pts/gear
Rotor 4 = 6 gears = 6.667 pts/gear
Additionally, you have to deliver all but 1 gear, so that's 12 gears to deliver through the match, which may take a little while (average rate is about one every 10 seconds in teleop to get all 4 rotors). Factor in defense of various types, and you'll need to be pretty good at gear transport to get 4 rotors turning.
Oh, and if you deliver 11 gears, you may as well have stopped at 6.
|
Saying the average is a 10sec/cycle is a little deceptive. Even if they're not scored in autonomous, if you can get the preload gears on a robot that can peg them eventually, you're only "cycling" 9 gears from retrieval. (1+2+4+6)-1-3=9. This is where the strong dedicated gear robots will shine particularly in quals: the ability to either floor load or accept (via cheesecake or otherwise) the other preload gears means that your other alliance partners only need to run 3 gears total if you're on the upper end of 2013's cycle times.
It is going to suck when you do 3 preload + 6 cycles and your other 2 bots can't manage 3 collectively though. Be ready to bag out early. In fact (if you're playing with this level in mind), that's among the most important uses of fuel: when your coach is looking at the clock ticking down and realizing you're not going to finish that last rotor. If you need points before endgame to pull out the win, running insufficient gears is literally a waste of time.