Quote:
Originally Posted by Eugene Fang
The number of balls scored in boilers will almost certainly be exposed by the API. Of course, this wouldn't show which team scored the ball.
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The indexer in the boiler was much more than I expected, but the game wouldn't work without a reasonably accurate count, which of course will be in the API.
Filling in the blank between what an alliance scores and each team does are where some have realized limits of what scout can reasonably observe. I felt reasonably successful applying an OPR calc last year to alliance scores. This year I wonder if scout-generated weights applied to the matches might improve the calculation results. For instance, if only Blue.1 has a high goal scorer, then 100% of that score will be given to them and 0% to Blue.2 and Blue.3.
For gears, it would probably help to have the end number of gears scored to remove ambiguity between 7 and 13. They may like having that number too when they are deciding whether to up the number of gears for later competitions.