Quote:
Originally Posted by Daniel_LaFleur
I'm actually hoping that fuel shooters shoot from farther away because:
a> they get a possible faster firing rate
b> they don't block dumpers
|
If a dumping robot plays a perfect match (which is actually unachieveable due to the time required to acquire game pieces at the beginning of teleoperated period) it scores 75 points maximum based on the 5 fuel per second processing rate for a total of 675 fuel scored. If a gear robot places two gears in teleop assuming no auto gears it scores 80 points. I'm not sure I see a place for dumping robots in this year's game especially given it isn't just a floor level open goal. No offense intended at all, I just don't see it and I don't see the value in designing around it. Cycle structure also dictates the goal should be free at some interval, so worst case there is space to work around a high goal robot. Alliance strategy is important here certainly, but I don't necessarily see sacrificing individual performance for what is a mathematically infeasible strategy. Maybe I'm missing something, but it seems like a team considering dumping should maybe focus on gears, since its an easier task to build for and it makes for a valuable position as a part of an alliance when it comes to elimination rounds. A well practiced robot that has a robust drive and gear delivery mechanism (heck, even a climber) is a really valuable alliance partner and is really pretty simple.