Thread: Reserve Gear
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Unread 13-01-2017, 07:57
rich2202 rich2202 is offline
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Re: Reserve Gear

Quote:
Originally Posted by Boltman View Post
The real two reasons...from the director

Frank said it was to allow the airship to "take off" you need at least one rotor to "take off" ... so the game made sense, they did not want all three robots hanging ready for takeoff without a spinning rotor.

Also if there were only shooting/climbing bots the alliance could feel better about engaging a rotor and 40 for a feel good moment otherwise real boring for Humans up there. so save that magic moment for just the right time.

Plus if a team forgets , well that's kind of fun to go ughhhh
Plus, per Frank: The scenario of the game is a race to take off. It would be odd for a team to win (fuel/hang points) on an airship that was not capable of taking off, and the other airship could. Thus, the reserve gear ensured that at least the airship was capable of taking off.
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