View Single Post
  #4   Spotlight this post!  
Unread 13-01-2017, 08:14
g_sawchuk's Avatar
g_sawchuk g_sawchuk is offline
Hmm.
AKA: Griffin Sawchuk
FRC #4476
 
Join Date: Jul 2014
Rookie Year: 2013
Location: Canada
Posts: 340
g_sawchuk is just really niceg_sawchuk is just really niceg_sawchuk is just really niceg_sawchuk is just really niceg_sawchuk is just really nice
Re: Basic Defense in FIRST STEAMWORKS

Quote:
Originally Posted by Nyxyxylyth View Post
That looks dangerously close to the retrieval zone. If 2013 is any guide, you'll be the one getting G13 tech fouls when offense pushes you in. I'd play it a bit farther back in the neutral zone.
Upon reflection, the robot does look a little bit too close to the retrieval zone. The robot drawings were quick (fairly certain the robots aren't even in the same size in both diagrams), and the sole intention was just to demonstrate the basic positioning. I feel like it's moderately okay to play slightly in line with the tip of the retrieval zone. If you note that they're going to try and slip by along the wall, just beat them to the wall, heading at a slight diagonal so you don't touch the zone.

Sure, some drivers might not execute this well (an excellent reason to practice driving!). This isn't meant to be a "freebie" strategy. However, what this strategy does is create the potential for you to upset:
A. RP, 40 points, potentially more depending on how many gears they get on
B. 140 points, potentially more depending on how many gears they get on

I would strongly suggest that the risk is more than worth your time for the 140 points you might prevent in eliminations.

See this diagram:

The red lines indicate the areas in which I feel that it is most appropriate to play this defense for the retrieval zone route (remember what I said about the tip of the retrieval zone). I'm not quite sure to what magnitude you're suggesting robots play into the neutral zone. If you play too far in you'll get to a point where the airship is no longer an obstruction, and you have to prevent a robot from getting by you when they have the entire width of the field to do so.

Hopefully this clears things up.

Quote:
Originally Posted by garyjune View Post
Wow thanks! This is really helpful for some of use newer teams who might be putting some more focus on defence because our scoring mechanisms may not be 100% reliable. Defensive play gives us the flexibility to still contribute, despite our primary focus on cycling gears.
Glad I could help. With a game that has potential for relatively simple design, I look forward to seeing new teams put up versatile robots in regard to executing various game strategies.
__________________
FRC 2013-2015 (K-Botics #2809)
VEX 2015 - 2016 (W.A.F.F.L.E.S. #4476)
FLL 2015 - ??? (MechMasters #16931)
FRC 2016 - ??? (W.A.F.F.L.E.S. #4476)
2016 Dean's List Finalist

My thoughts and ideas do not necessarily reflect those of my team.

Last edited by g_sawchuk : 13-01-2017 at 08:20.
Reply With Quote