View Single Post
  #20   Spotlight this post!  
Unread 13-01-2017, 10:25
rick.oliver's Avatar
rick.oliver rick.oliver is offline
Mentor - Retired
AKA: Pap
no team
Team Role: Alumni
 
Join Date: Apr 2006
Rookie Year: 2003
Location: Liberty Township, OH
Posts: 249
rick.oliver has a reputation beyond reputerick.oliver has a reputation beyond reputerick.oliver has a reputation beyond reputerick.oliver has a reputation beyond reputerick.oliver has a reputation beyond reputerick.oliver has a reputation beyond reputerick.oliver has a reputation beyond reputerick.oliver has a reputation beyond reputerick.oliver has a reputation beyond reputerick.oliver has a reputation beyond reputerick.oliver has a reputation beyond repute
Re: Realistic high goal scoring rate

Quote:
Originally Posted by Kevin Sevcik View Post
How fast is the ball traveling at the apex of your trajectory? The slowest speed on your trajectory is what you should use with pitch to calculate balls per second.
The model is simple and does not calculate the influence of any drag or lift based on ball spin. In terms of rate, I use the muzzle velocity and pitch as representative of the rate of the balls leaving the shooter. Assuming all balls will have the same velocity profile and land in the Boiler, then what goes out of the shooter at a specific rate gets scored at the same rate. Right?

And yes, the feed rate to the shooter is the rate limiting step. Recognize, too, that feeding multiple balls to a multiple-ball wide shooter will increase the discharge rate. It may also create in-flight interactions which could reduce efficiency of scoring.
Reply With Quote