View Single Post
  #19   Spotlight this post!  
Unread 13-01-2017, 10:39
Daniel_LaFleur's Avatar
Daniel_LaFleur Daniel_LaFleur is online now
Mad Scientist
AKA: Me
FRC #2040 (DERT)
Team Role: Engineer
 
Join Date: Apr 2005
Rookie Year: 2003
Location: Peoria, IL
Posts: 1,984
Daniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond repute
Send a message via MSN to Daniel_LaFleur
Re: Realistic high goal scoring rate

Quote:
Originally Posted by Kevin Sevcik View Post
Those balls aren't traveling at a constant speed, even without drag. If you shoot a ball straight up, it doesn't keep going at the same speed, gravity slows it down. Vertical speed drops to 0 at the top of the arc. At the top of the arc, the balls are closer together because they only have the horizontal component of velocity left. At 86 degrees, you don't have much horizontal component. Specifically, 15 in/s. So you can only shoot 3 per second in a straight line without a traffic jam in mid air. There, I checked your math for you.
and this is why I'm hoping most shooters are shooting NOT from the front of the boiler, but instead further back
__________________
___________________
"We are not now that strength which in old days moved earth and heaven; that which we are, we are;
One equal temper of heroic hearts, Made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield. "
- Tennyson, Ulysses
Reply With Quote