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Unread 13-01-2017, 12:41
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Cothron Theiss Cothron Theiss is offline
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Re: Value of a Turret in STEAMWORKS

I think the biggest problem with using a turret shooter is the packaging issue. As we've already seen from Ri3D, one of the best ways of packaging a single shooter wheel with a big hopper is to place the wheel beside the hopper along the width of the robot. But if you want a turreted shooter, you're either taking up a lot of space from your available hopper, putting both the shooter and the hopper on the turret together, or doing something even crazier like using the turret inside of the hopper as an integrated agitator. Frankly, I think all of those options are far more trouble that it's worth. Also, I think it'll be very worthwhile for dedicated Fuel bots to be able to catch and recycle their missed shots, and a turret design makes that much more difficult.
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