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Re: Value of a Turret in STEAMWORKS
5929 has a functional turret prototype at the moment, and are finding that while it's nice, it isn't worth the hassle. It's currently taking approx 3x longer to get a solid aim and empty the hopper from range as it does to just drive up to the low goal, and unload to the high goal from there.
We're deciding today which way to go. I have a feeling we'll have 2 groups both developing them independently.
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